Age of Empires: Difference between revisions
imported>Mirzhan Irkegulov (New page: {{subpages}} '''Age of Empires''' (often abbreviated to '''AoE''') is a history-based real-time strategy computer game released in 1997. Developed by Ensemble Studios and publi...) |
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'''Age of Empires''' (often abbreviated to '''AoE''') is a history-based [[real-time strategy]] [[computer game]] released in 1997. Developed by [[Ensemble Studios]] and published by [[Microsoft]], the game uses the Genie Game Engine, a 2D sprite based game engine. In the game user acts as an ancient civilization leader. He has ability to construct buildings, make units, gather resources and advance through four ages: stone age, tool age, bronze age and iron age. | '''Age of Empires''' (often abbreviated to '''AoE''') is a history-based [[real-time strategy]] [[computer game]] released in 1997. Developed by [[Ensemble Studios]] and published by [[Microsoft]], the game uses the Genie Game Engine, a 2D sprite based game engine. In the game user acts as an ancient civilization leader. He has ability to construct buildings, make units, gather resources and advance through four ages: stone age, tool age, bronze age and iron age. | ||
Revision as of 13:46, 19 May 2010
Age of Empires (often abbreviated to AoE) is a history-based real-time strategy computer game released in 1997. Developed by Ensemble Studios and published by Microsoft, the game uses the Genie Game Engine, a 2D sprite based game engine. In the game user acts as an ancient civilization leader. He has ability to construct buildings, make units, gather resources and advance through four ages: stone age, tool age, bronze age and iron age.
The game received generally good reviews, and an expansion pack Age of Empires: The Rise of Rome was released in 1998. Both the original Age of Empires and the expansion pack were later released as "Gold Edition".
Age of Empires has four single-player campaigns, where user have to complete specific missions. There are also random map mode and ability to play online.