User:Jess Key: Difference between revisions
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* [[CZ:Personnel#Technical_staff|Technical staff]]: 26 April 2010-6 April 2011 | * [[CZ:Personnel#Technical_staff|Technical staff]]: 26 April 2010-6 April 2011 | ||
* Editor in the [[CZ:Games Workgroup|Games Workgroup]]: 10 May 2010-present | * Editor in the [[CZ:Games Workgroup|Games Workgroup]]: 10 May 2010-present | ||
* [[CZ: | * [[CZ:Moderator Group|Constable]]: 12 August 2010 - 24 October 2010 | ||
* Elected to the Management Council: 24 October 2010-6 April 2011 | * Elected to the Management Council: 24 October 2010-6 April 2011 | ||
Latest revision as of 09:46, 7 March 2024
The account of this former contributor was not re-activated after the server upgrade of March 2022.
Where Jess lives it is approximately: 05:22
My bookmarks
CZ:Video Games Subgroup
CZ:Games Workgroup
Template:Infobox_CVG
CZ:Approval process
Video game/Genres
New help system
User creation log
Articles I'm currently working on
Bubble Bobble
Dizzy (series)
Space Quest
ToeJam & Earl (video game)
Who ya gonna call...
Dan
Hayford
Matt
Peter
Don't be offended if you aren't on this list,
this is just the talk pages I use most often!
Significant dates
- Citizen: 18 March 2010-present
- Technical staff: 26 April 2010-6 April 2011
- Editor in the Games Workgroup: 10 May 2010-present
- Constable: 12 August 2010 - 24 October 2010
- Elected to the Management Council: 24 October 2010-6 April 2011
My Qualifications
- Diploma in Computing from the Open University.
My Technical Skills
I began using computers when I was about 4 years old and by the time I started primary school I had my introduction to BASIC programming on the Amstrad CPC 464. Throughout my childhood and teenage years I gained some experience in programming Visual Basic, C++ and Java, however in adulthood I discovered that my main interest was with web development. I quickly because proficient in HTML and other basic web programming techniques such as CSS, but I wanted to make websites that actually do things. I taught myself PHP and SQL, as well as delving into some other areas such as JavaScript. I have created a couple of interactive websites, the main one being Neotrophies and also spent a year developing a management suite for a local callcentre which now handles all of their operations including customer management, data collection, report generation, invoicing and payroll.
My Technical Contributions at Citizendium
After setting up a clone of CZ on my personal machine, I began work on remedying some of the technical issues present in the software. I was later added to the Technical Staff, and later still given the editinterface right in order to implement changes. A list of bugs that I have fixed can be found here.
Significant modifications under development
- Creation of a proposal for the overhaul of the user rights system
Significant modifications implemented
- Design and implementation of the green approval bar on the Watchlist and RecentChanges pages (May 17, 2010)
- Testing and oversight of the AddThis widget (July 06, 2010)
- Development of an extension to simplify the creation and modification of metadata (22 August 2010)
My Gaming Experience
I have been playing computer games since the late eighties and have a varied experience in many games. From a young age I worked on programming games in the limited languages that were available to me at the time. Whilst none of my games have been published (as I lack the graphical skills mainly), I still occasionally work on these. I have read many books on games design and programming, and I keep up to date on several websites on the topic. I also keep up to date on upcoming games even if I do not intend to play them, as well as having a firm interest in older retro games. I am a member of the International Game Developers Association. I was a significant contributer to the Space Quest Omnipedia. I created the site Neotrophies (recently closed) for the online MMORPG Neopets which I played for many years. I have a specific interest in the game World of Warcraft. I have two top-level characters on the game, and a strong understanding about the mechanics behind the game. I am a huge fan of the Final Fantasy series and have completed games from VII onwards several times. I have a good understanding of the earlier games although I have not yet played them.
Outside of the world of video games I regularly play a wide variety of other games. Board games are a regular feature in our household, and I play or have played a variety of trading card games at various levels up to and including regional tournament in one particular game. For many years I played a variety of pen and paper role-playing games including Dungeons and Dragons, Vampire the Masquerade and Star Wars RPG.
My Games Contributions at Citizendium
When I began contributing to Citizendium there was almost no activity in the Games Workgroup. I attempted (with limited success) to encourage work to be done on these articles, and it soon became clear that a significant portion of the workgroup's authors were particularly interested in video games. To this end I created the Video Games Subgroup, and began concentrating my efforts in this direction. Progress is slow, but we have created a infobox to be added to all articles about specific games, developed an outline list of video game genres in order to classify games, and begun developing a list of core video game articles. Since then I have also been made an Editor for the Games Workgroup, and we have finally achieved approval on some games articles.
Games articles I have significantly worked on
- Bubble Bobble: A platform video game developed by Taito that was originally released in 1986 as an arcade machine, but has since been ported to a large number of systems. [e]
- Dizzy (series): A series of video games initially created by The Oliver Twins and published in Europe by Codemasters between 1986 and 1993. [e]
- Doom (video game): A first-person shooter video game developed by id Software and released in 1993 that changed standards for interactive entertainment and came to define the emerging FPS genre for years after its release. [e]
- Duke Nukem (video game): A platform game developed and published by Apogee Software, which is the first in the series of Duke Nukem games and was released on 1st July 1991. [e]
- Jet Set Willy: Platform game created by Matthew Smith and originally released in 1984 for the ZX Spectrum. [e]
- Math Rescue: An educational, platform game created by Redwood Games and published in 1992 by Apogee Software for the DOS. [e]
- Pocahontas (video game): A platform game developed by Funcom that was based on the Disney film of the same name and released for the Mega Drive (Genesis) in 1996. [e]
- Space Quest: A series of six comedy sci-fi adventure games created for Sierra On-Line between 1986 and 1995 following the adventures of the janitor Roger Wilco. [e]
- ToeJam & Earl (video game): An action game developed by Johnson Voorsanger Productions and published by Sega for the Mega Drive (Genesis) in 1991. [e]
- Word Rescue: An educational, platform game created by Redwood Games and published in 1992 by Apogee Software for the DOS operating system. [e]
- World of Warcraft: An online video game, released by Blizzard Entertainment in 2004. [e]
Games articles that I have approved
- Doom (video game): A first-person shooter video game developed by id Software and released in 1993 that changed standards for interactive entertainment and came to define the emerging FPS genre for years after its release. [e] (3-Editor approval, 6 June 2010)
- Jet Set Willy: Platform game created by Matthew Smith and originally released in 1984 for the ZX Spectrum. [e] (3-Editor approval, 5 August 2010)
- World of Warcraft: An online video game, released by Blizzard Entertainment in 2004. [e] (3-Editor approval, 5 July 2010)
Games statistics
Listed here because, for some reason, User:Approvals Manager/How does your workgroup measure up? does not list the Games Workgroup.
Workgroup | Total articles | Developed # | Developed % | Approved # | Approved % |
---|---|---|---|---|---|
Games | 176 | 9 | 5.1% | 3 | 1.7% |
Video Games Subgroup | 85 | Not tracked for subgroups | 0 | 0% |